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Ppjoy please install ppjoybus.sys first

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With MoltenGL, you can continue to use the familiar, industry-standard OpenGL ES 2.0 API to build games and applications that run unchanged on multiple devices, platforms, and operating systems, including those that support Metal. MoltenGL automatically detects whether the device running your game or app supports Metal, and will use the Metal framework where available. When running on a device that does not support Metal, MoltenGL will automatically downshift, and transparently make use of the native OpenGL ES 2.0 rendering engine. You can continue to use a single OpenGL ES API to build across multiple devices, platforms and operating systems.īenefit from the Metal development ecosystem. Metal is the future of high-performance graphics on iOS and OS X, but it isn't portable. With MoltenGL, as Apple and others continue to add sophisticated developer tool support for Metal (such as advanced performance-tuning tools like Metal System Trace), you can benefit from these steady improvements to the Metal development ecosystem, while maintaining platform portability through the industry-standard OpenGL ES API. With MoltenGL, now you have available a wickedly-fast implementation of OpenGL ES 2.0 that runs on OS X.

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